Archive for May, 2008

Darkstar changes gaming

Friday, May 30th, 2008

Been following this for some time. Project Darkstar, from Sun, is an open source endeavor to simplify the really big infrastructure problems common to all multi-user environments. The obvious use of this is for MMORPGs like World of Warcraft and The Sims, but less obvious ones are for non-game focused interactive entities. Entities, because they could be 3D ‘worlds’ like Second Life, social applications like a Facebook Live, educational ones for teaching to thousands of students at once, and business uses such as training environments.

By radically simplifying online game development and enabling games to scale to tens of thousands of players without a glitch, Sun’s Project Darkstar — with a preliminary release now freely available for download under open-source licensing — is changing the rules of the game business.

Links:
Project Darkstar Home
Development Roadmap

Pantone Mugs

Thursday, May 22nd, 2008

From ColourLovers

MyCuppa

Google Friend Connect Announced

Thursday, May 15th, 2008

Integrate ’social’ into anysite anywhere. Snap in only the social pieces you are interested in the places that make sense. Ties into OpenSocial (the technology that simplifies online identities) to allow you to sign into Friend Connect sites by your existing online identities (Google, Yahoo, IM, Facebook, Orkut, etc…).

Check out the videos at code.google.com and then the example site they built live at loveguac.com.

Gallery Show:: Breaking New Ground - Intersections at the frontier of art and technology

Friday, May 2nd, 2008

@ Spruill Gallery, Reception May 8, 6-9pm
Runs May 9 -> June 26

My advisor at SCAD, Carla Diana is a visiting prof at Tech now, and is one of the artists. She’s been featured in quite a few mags, including a spread in Print a while back for her audio/flash work.

Should be cool, little nerdy I’m guessing, but cool.

Here’s a link to the invite.
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